The Bus Came Back: They've all been brought back for one-shot adventures well after the commencement of the Mighty Nein campaign.That said, any who know of their reputation and skills trusts in them to handle difficult tasks and they, one way or another, come through. Bunny-Ears Lawyer: All of them, though Scanlan stands out, are eccentric and tend to draw odd looks to their antics.Vex also gets in on the action by obtaining a Bag of "Colding", based on the number of "organic" trophies the party seem to amass from fallen enemies and just how gloopy those various body parts get in a non-chilled environment.The Bag is usually carried by Grog, but in episode 15, Tiberius also purchased his own Bag of Holding, usually to keep his Wheel of Mending on hand. This is a tried and true item for adventuring parties, and Vox Machina is no exception.Badass Crew: Again, D&D adventuring party, notable for its sheer variety of badass flavours.And then double-subverted in Episode 37 when Uriel drops all charges against Vox Machina after being freed of Sylas Briarwood's charm effect. Subverted in that the indiscriminate ass-kickings in Episode 25 actually got them pulled off the council. Asskicking Leads to Leadership: They got seats on the Tal'Dorei council for saving the Emperor's life.The Whitestone arc also has a lot of the team getting darker and darker, with enemies who are running away being executed, being tortured, and instigating a violent, bloody revolution. Even Pike slit an unconscious guard's throat once (and paid for it). Keyleth means well, but is a Classical Anti-Hero with her self-doubt and awkwardness Tiberius is a classist loner without remorse for buzz-sawing an old woman to death Vax and Vex are prideful (nearly to the point of self-destruction in Episodes 24/25) and money-obsessed, respectively Percy seemed level-headed, but is hiding a survivor complex among other psychological issues that are only getting worse with time Grog doesn't even bother with a pretense of Good, being a Blood Knight hedonist with a Chaotic Neutral alignment and only his alignment sets him apart from Scanlan. Anti-Hero Team: Pretty standard for a D&D adventuring party, best emphasized in Episode 26.While the design of Vecna, from what we have seen, seems to be in line with what we have learned about the villain in D&D lore, it is safe to assume that things will differ. Like the Demogorgon in Season 1, it is fair to assume that Vecna won’t be precisely what we know from the roleplaying game. It is heavily inspired by the tabletop game, but it is doubtful that Vecna will 100% be the one that many worldwide players know. Stranger Things has never shied away from taking from Dungeons and Dragons lore to create monsters and stories. Vecna was made even more famous to a broader audience when he was revealed to be the big bad in Critical Role’s first campaign, "Vox Machina." He has evolved over the years, but the main idea of the character has stayed the same. Probably one of the best villains in all of Dungeons and Dragons, Vecna has been used ever since the first edition of the game. Over time, even after being killed, he achieved godhood, but his hand and eye remained missing, becoming powerful relics for those adventurers who would seek to wield them for themselves. He was eventually destroyed, with only his left hand and left eye surviving his death. In D&D lore, Vecna was a once-powerful wizard who became a lich after becoming undead. For Dungeons and Dragons players, the name Vecna is one of familiarity.
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